Below, find downloads of various rule and case books for flag and touch football:
- 2026 NCAA
- 2025-2026 - NFHS
- 2026 HWCDSB - 7 v 7 40 in Rules
- 2025 Canadian Flag Football Rule Book
- 2025 Flag Football Life
- 2025 Football Niagara - They will use the 2023 IFAF with the following house rules:
- 2023 IFAF Rule Book
- House Rules:
- U10 and below, no rushing, and the QB cannot run, Coaches on the field but must get out of the way
- There will be the addition of the midline "No Run" Zone.
- 2025 - NFL Flag Football Rule Book Rev 03242025
- House Rules - Hamilton Mighty Flag Football (HMFF)
- 3 plays after time expires
- Teams on the same boundary, but keep working with older age groups to keep them separated.
- House Rules - Hamilton Mighty Flag Football (HMFF)
- 2026 UA Rise Rule Book
- Touch Football Ontario / Canada Rule and Case Book 2013-15 Specific Rules
- Touch Football Training Manual
- GHTFA Incident Report - Must be submitted to the RIC within 48 hours of the incident
Overtime Rule:
In Overtime Only.
At the end of regulation time, if the two teams are tied, the officials will call the two captains together and ascertain which end the teams wish to attempt the conversions, and flip a coin to determine the sequence. Both teams will have 3 attempts (5 yd line = 1 point / 10 yd line = 2 points) alternating. Before each attempt, each team will let the HD official know 1 or 2 point attempt. Teams can choose 3 options of the ball placement: left hash, middle or right hash. After the 3 attempts per team, the aggregate score of the three attempts plus any steals will be declared the winner.
Note: The defensive team can receive the point(s) if they intercept and return the ball to the original line of scrimmage without being touched by any offensive player.
If the two teams are still tied after the three attempts, the teams will continue to attempt the overtime rule format 1 play at a time in succession until a winner is declared. Coin toss again.
Note: The defensive team can receive the point(s) if they intercept and return the ball back to the line of scrimmage with not being touched by any offensive player.
Example:
If you have any questions, please consult the Referee- in-Chief (RIC)
In Overtime Only.
At the end of regulation time, if the two teams are tied, the officials will call the two captains together and ascertain which end the teams wish to attempt the conversions, and flip a coin to determine the sequence. Both teams will have 3 attempts (5 yd line = 1 point / 10 yd line = 2 points) alternating. Before each attempt, each team will let the HD official know 1 or 2 point attempt. Teams can choose 3 options of the ball placement: left hash, middle or right hash. After the 3 attempts per team, the aggregate score of the three attempts plus any steals will be declared the winner.
Note: The defensive team can receive the point(s) if they intercept and return the ball to the original line of scrimmage without being touched by any offensive player.
If the two teams are still tied after the three attempts, the teams will continue to attempt the overtime rule format 1 play at a time in succession until a winner is declared. Coin toss again.
Note: The defensive team can receive the point(s) if they intercept and return the ball back to the line of scrimmage with not being touched by any offensive player.
Example:
- Team A first attempt two points - Team B steals Team A's two-point attempt. Team A - 0; Team B - 2
- Team B first attempt two points - Team B not successful. Team A - 0; Team B - 2
- Team A, second attempt, two points - Team A successful. Team A - 2; Team B - 2
- Team B second attempt single point - Team B successful, Team A - 2; Team B -3
- Team A, third attempt, two points - Team A successful. Team A - 4; Team B - 3
- Team B, third attempt, two points - Team B successful. Team A - 4; Team B - 5 (Team B is declared the winner)
If you have any questions, please consult the Referee- in-Chief (RIC)